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Sunday, 4 October 2015

DnD: Prince Will Remember That

Xavros will remember that.
After sorting through our well earned experience points after the harrowing defeat of a bugbear and escape from the goblin cave, the intrepid heroes end up at the home of the trader, Elmar. The streets are empty and the night is dark, but Celkini and Dweezil beat down the door and a groggy Xavros offers tiefling threats until Elmar opens the door and lets them in.

Celkini heals the wounded Sildar enough for him to stand up for the heroes when Elmar refuses to hand over their gold. After some argument and an appearance from Ben that causes Elmar to demand they leave. They finally agree to return in the morning. They head back to the inn with Sildar, who treats them to a meal and individual lodgings before going upstairs to bed. They drag the chest upstairs and agree to leave it in Asher's room. Ben and Dweezil agree that Ben will return to Elmar's house to keep an eye on things.
Feeling lonely without Ben, Celkini toddles over to Xavros' room with her blanket and pillow and asks if she can stay with him.

He's hesitant at first, but agrees to let her sleep in his bed. He mistakenly asks about why she is there, and she begins a long story about her first defeat of a bugbear, but fortunately, soon falls asleep, but continues the moment she wakes up in the morning. He sends her downstairs where she meets Sildar and has a bite to eat. Celkini orders pancakes.
Upstairs, Dweezil and Xavros discuss the need to pick up their gold and report to the mayor. Together they head downstairs. Celkini goes upstairs to find Asher, but the bed is empty. The chest is still there.

Back downstairs, Sildar informs them that he is a member of the Lord's Alliance and had come with Gundrin Rockseeker who is still missing with all the maps. He also explains some dwarven history stuff that Dweezil understands. A mission is afoot, but our heroes need time to recuperate, gather their gold and information, and do some research.

Cue research montage.

Back at Elmar's, Dweezil shops for glow sticks, Xavros counts the gold, and Celkini eyes all the shiny things.

Business concluded, they head to the mayor's house and ask about the red caped bandits troubling the area. The mayor claims no knowledge of this, but Dweezil's sharp investigative skills prove otherwise. Outside, the posse decide to hire a young spy to keep an eye on the mayor while they continue their business. They unwisely send Celkini off to find the right person: a young halfling that wants desperately to be a hero, but gets easily caught up in games like hide and seek. Xavros plays along and suggest they switch to follow the leader to discover where the red capes are hiding. This probably was not a good idea with Asher missing and Xavros and Dweezil both at only 1HP.

TO BE CONTINUED!
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